siliconereptilian

androidmaeosauridae

  • they/them

tabletop rpg obsessed, particularly lancer, icon, cain, the treacherous turn, eclipse phase, and pathfinder 2e. also a fan of the elder scrolls and star wars, an avid gamer and reader of webcomics, and when my brain cooperates, a hobbyist writer.

 

the urge to share my creations versus the horrifying ordeal of being perceived. fight of the millennium. anyway posts about my ocs are tagged with "mal's ocs" (minus the quotes). posts about or containing my writing are tagged with "mal's writing" (again, sans quotes). posts about my sci-fi setting specifically are tagged "the eating of names". i'd pin the latter two if they were actually among my top 15 most used tags lol. fair warning, my writing tends to be quite dark and deal with some heavy themes.

 

avatar is a much more humanoid depiction of my OC Arwen Tachht than is strictly accurate, made in this Picrew. (I have humanoidsonas for my non-humanoid OCs because I cannot draw them myself and must rely on dollmakers and such, hooray chronic pain)



yrgirlkv
@yrgirlkv

a tip i frequently find myself telling home GMs/MCs about tabletop games: do not design a setting with the same level of thoroughness as you see in an existing ttrpg book. we have to do that as ttrpg authors because we are trying to provide lots of interesting hooks for lots of different potential adventures at lots of different tables. you are hanging out with four or five other people. your setting only needs to interest y'all. don't make 60 factions when 6 will do


AustinRamsayGames
@AustinRamsayGames

In addition to interesting hooks, we are also creating examples of what the game can do. They help set the tone, give options for GMs who need to fill in a blank, and show some of the things that are possible.
As Kavi said, most tables don't need EVERYTHING in the provided setting and should only use what is most relevant to them.


 
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