siliconereptilian

androidmaeosauridae

  • they/them

tabletop rpg obsessed, particularly lancer, icon, cain, the treacherous turn, eclipse phase, and pathfinder 2e. also a fan of the elder scrolls and star wars, an avid gamer and reader of webcomics, and when my brain cooperates, a hobbyist writer.

 

the urge to share my creations versus the horrifying ordeal of being perceived. fight of the millennium. anyway posts about my ocs are tagged with "mal's ocs" (minus the quotes). posts about or containing my writing are tagged with "mal's writing" (again, sans quotes). posts about my sci-fi setting specifically are tagged "the eating of names". i'd pin the latter two if they were actually among my top 15 most used tags lol. fair warning, my writing tends to be quite dark and deal with some heavy themes.

 

avatar is a much more humanoid depiction of my OC Arwen Tachht than is strictly accurate, made in this Picrew. (I have humanoidsonas for my non-humanoid OCs because I cannot draw them myself and must rely on dollmakers and such, hooray chronic pain)



yseult
@yseult

your "whole account is 18+",
but you're literally tagging some of your art as "sfw" while keeping the "18+ content" option checked.
please save us a click. it won't hurt, i swear.



lorenziniforce
@lorenziniforce

also like

random sfw text posts, too

there's probably a technical term for this (conceptually adjacent to alarm fatigue?) where too many false-alarm warnings mean folks stop taking them seriously and they lose effectiveness, tagging sfw things nsfw inadvertantley makes nsfw warnings less effective


blaurascon
@blaurascon
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Dvorakir
@Dvorakir

If you've used a ray/path tracer you know that the output always starts out noisy - rays are very discrete things so you need to trace a lot of them if you want things like soft shadows, global illumination, depth of field and motion blur. The noise comes from the fact that scattered rays are sent towards different directions for each pixel.

But there's nothing stopping you from just, not doing that


PublicOpinion
@PublicOpinion

Didn't know about this! Looking at the examples, they look a lot like the images you see while baking indirect light in Eevee, which always kind of perplexed me.


 
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